Adeptus Titanicus – Titans in Manufactorum – Big Build – Prime and Base TO DONE!
As much as I wasn’t feeling the hobby there are always some things I feel comfortable doing and priming is one of them, because as sure as eggs is eggs I’ll get my mojo back eventually and if I’ve got stuff ready to go then I can speed things along immeasurably.
Adeptus Titanics – Titans in Manufactorum – Big Build – TO DONE!
It seems like ages ago now when I visited Liam’s to drop off his Adeptus Titanicus, we spent the evening building Titans and then I crashed my car on the way home. Here are the fruits of our labors. Liam was responsible for the Warhounds and Reavers…
Adeptus Titanicus unboxing
As we all face Covid-19 lockdown I thought I’d just post some stuff. Here’s an unboxing of the new Adeptus Titanicus set that Liam bought.
Afternoon #warmongers there’s been a lot of love online for #AdeptusTitanicus recently and that has lit a fire under my mate Liam to get into it. I had seen the Grand Master box for £162, but in a 25% sale for him, but when I went back the following week discovered the sale had finished that weekend!
Anyway, GW brought out the new starter set and I offered to pick one up for him from Element Games [don’t forget my code: DAV910 for DOUBLE Element Crystals] as it’s only a short train ride from work in my lunch. Adeptus Titanicus was possibly the 2nd boxed Games Workshop game I bought, in fact I still have the box and most of my original figures. If you go back to the start of my blog you can relive my history with this game.
I’ll be delivering the box to him, we’re going to have a bit of a build session and much like Blackstone Fortress I’ll be helping with the painting so we can get playing. A lot of this feels like we’re entering into another game system but I think that’s in part because 40k feels so complex and convoluted now. I think we’re all after something a little simpler, with less rules upon rules. Although I see there a re ‘detachment style’ benefits to certain maniples of titan hopefully it’s a stabler set of rules that aren;t ripe for abuse.
Knights in Manufactorum – Renegade Knight banner
I had long felt that the base of my Imperial Knight Crusader – Lady Pettorini was missing something. There was a significant amount of empty space and I concluded a tattered Renegade Knight banner might break up the expanse of Red Planet BASE without adding any height [which I didn’t want]. The initial plan was to get my mate Liam to paint it – he has Chaos/Renegade Knights and also a Nurgle Chaos army. I desperately wanted Lady Pettorini smashing the face off some filthy pox-ridden servant of disease -it would be poetically just. However, I eventually came to the conclusion it was something I had to do for myself. I wanted the banner itself to be a stained cream colour, so I could play around with washes to make it grimy. That meant the skull had to be black to stand out and the Nurgle symbol for my son’s tumour could sit right in the middle where she could stamp right down on it. I also added the PXA acronym for the type astrocytoma [although actually it’s an APXA]. Surprisingly I haven’t looked too much into it – the fact we were told it was not as bad as they first thought meant we were just relieved and got him through the treatment. It’s only know we’re in a frame of mind where we have questions that require answers.
I’ve potentially got another hobby related protest against this filthy disease lined up, which could be different to my usual stuff. Just have to wait and see if it pans out. Anyway, this got entered in the monthly Warhammer Manchester Battle of the Brush monthly challenge for ‘large models’ and I should actually take it’s gallery pics too at some point…
1750pts battle report – Imperial Knights & Dark Angels v Tyranids
Otty had a free evening and wanted to arrange a game but that created a problem as I wanted to run my Knights for convenience but I was certain Otty’s Tyranids would be on the road to a hiding if I did. Once again I looked at some of the narrative missions but as it turned out we went with the same mission I played with Liam – the Echoes of War mission in Vigilus Defiant called Forlorn Charge. It was Knights and Freeblades versus Ork Stompas, Morkanauts and Gorkanauts. It compressed the Knights into a 2’x2′ corner with the ‘Orks’ creating their ‘scrap city’ and deploying first. There were also benefits for running a Fortification network and some additional stratagems.
What we did was swap out the Ork elements for Monstrous Creatures. This wasn’t too bad really as victory conditions were for my Knights to destroy all his Knights and buildings for a Major Victory, Minor if I killed more than were left alive and Defeat if it was any other result. Otty went with 2 Tyrannofex, Old One Eye and 5 Screamer Killers, a Harpy, a Trygon and a Trygon Prime and a load of Hive Guard which we put in his Bastion with a Quad Gun. All in I think he had around 2,000pts [not including the Bastion].
But he deployed the Carnifex right opposite me just 12″ away. Now the mission stipulates I would get first turn but I realised with his Carnifex that close my Knights would stomp all over them so I gave him first turn. Tyranids had raised a barricade across the battlefield to slow my advance down.
The Tyrannofex shot at the Lancer, doing some damage with the Harpy. The Hive Guard were out of range. Otty’s scratchbuilt Spore Pods almost look like they’ve just disgorged the monstrous brood, they did however form sufficient obstacles to prevent a straight run at my Knights.
So charge distances were not a sure thing at least.
Out of the 6 Carnifex OOE and 3 others were the only ones to make their charge. A bikes took mortal wounds from the charge, then Lady Pettorini was battered, first one Screamer Killer taking off 3 wounds, then another taking 3 more. Then Old One Eye ripped her to pieces with 18 and thus illustrates our lack of experience. OOE should have gone first and then I should have interrupted, but I forgot and Otty was systematically going from left to right instead logically going from best to worst.
To cap it all I eagerly wanted to blow up, hoping to use the Noble Sacrifice stratagem but was reading the Valiant Last Stand, which would have allowed me to attack if I didn’t blow up and I got a 6, so it blew up anyway! I could have re-rolled and then used the strat but it was all so farcical. Bikes died in the explosion a Carnifex took 5 wounds, OOE and another 1 and the final one 6. Ser Ellenbogen and and Armiger also took damage.
With the Carnifex being the immediate threat I repositioned, with the Ravenwing falling back, Ser Ellenbogen vaporising one Carnifex and the Warglaive taking another. I charged the three remaining monsters and killed OOE, but Otty used the strat to attack before he dies – putting wounds on my Knights. He then used the interrupt strategy too! Suddenly my combat phase was Otty’s and yet more wounds went on the Knights, the Lancer was down to 13 at least.
It was not enough though and Warglaive and Ser Ellenbogen wiped the Carnifex from the face of the planet, just the last remaining Carnifex in that corner. It was quite surprising how ineffective OOE was this turn, to which I think I recalled in the first round we’d been doing 2’s to wound on the Knights when it should have been 3’s.
My second Warglaive had tried to bring the Harpy down but failed due to being damaged. The Harpy returned the favour in Otty’s turn 2 over-flying the Knight and leaving Spore Mines in my DZ.
But with Heavy Venom Cannons the Armiger couldn’t stand.
Bursting from the ground the Tyrgon and Trygon Prime were possibly going to stall my advance and allow the Tfex another round of shooting. I think the second Warglaive was their target and I burned a re-roll to keep it’s last wound and force the second lot of shooting on it.
It took the brunt and fell, sacrificing itself to leave the larger Knights [mostly] unmolested.
Ser Ellenbogen smooshed the Carnifex and moved off, with neither of the Trygon’s making their charges – the Tyranid barricade proving equally disruptive to it’s own as well as the Knights.
But not in my turn as the Lancer stormed behind one Trygon and Ser Ellenbogen went for the Prime.
Inevitably the Tyranids couldn’t stand against such titanic opponents and both Knights consolidated toward the remaining monsters and Bastion.
The Tyrannofex were not to be steamrolled so easily though and took all but 1 wound off the Lancer with their Rupture Cannons and the managed to take it down with a single Stinger Salvo wound that I failed to save. With the Lancer gone Ser Ellenbogen couldn’t make the charge to the last Tfex [the other one shot by the Thermal Cannon]. And with that we called it a night, I’d secured a minor victory with the Carnifex gone anyway.
Thankfully Otty felt like it was a good game but clearly it was very one-sided in favour of the Knights, despite:
- 250pts+ extra
- a free Bastion
- first turn advantage
- Deployment map having just 12″ no man’s land
- OOE wounding on 2s instead of 3s
- forgetting to ‘interrupt’
It just illustrates the advantage Knights have over some other factions [or in general] and taking into account I’m not a good player too! Next time I’ll go back to Tyranids as I think there are learning opportunities for us both if we run the same faction, much the same way as I learned things when Liam and I both had Knights. With hindsight the Hive Guard were wrongly positioned in the Bastion, if they’d been in the crater behind the Capillary Tower they’d have been double shooting each turn. Also the Trygons could have been on the board with the Carnifex or on my other flank to force me to split my army up. Again that 12″ No Man’s Land and first turn could have been used more to Otty’s advantage. Hindsight = 20:20!
1750pts battle report – Imperial Knights & Dark Angels v Renegade Knights & Chaos Space Marines
Liam had observed we haven’t had a game for a long time so we arranged get together but what to play? Having tried Kill Team and Deathwatch Overkill we thought it should be 40k but as I had the chance bring my [mostly] Knights for convenience and their first march AND the fact Liam is the only one with a similar company of Knights it seemed like a more balanced match up. That said he has Renegade Knights which only have access to two stratagems I wanted something different, more narrative.
The Warglaives added their guns to the mix, while targetting the cultists with their lighter weaponry. My Lancer had discharged it’s Shock Blast into the Oblits too but it had a bigger target in its sights for the Combat phase.
Anyway, a good game even if I did lose more Knights than I’d like but I always do. However, Lady Pettorini survived and killed a Knight so I’ll have to give her an honour badge/purity seal. Overall it was just great to get to use them and see how Liam played so I got more experience. Although I probably still had more advantages with the stratagems, Liams extras – deployment, Fortifications, more CPs and stealing the initiative really helped to balance it out and lthough I took the minor victory it was a very close game.
Imperial Knights – House Corvus Twins in manufactorum pt14. Interim TO DONE!
With a bit of a push these are ‘mostly’ complete. OK so some weapon options haven’t been finished, some haven’t been varnished and the banners haven’t been added. Not to mention these pics are just what I set up in the back room, when I probably need to do some ‘proper’ ones but that can be said about a number of completed projects recently.
Imperial Knights – House Corvus Twins in manufactorum pt13. Heroes of the hour.
Having been inspired to name my Knights after the surgeons who saved my son’s life I finally put paint to the chest plates. Ser Ellenbogen and Lady Pettorini, much better than I thought I could freehand.
And next the joys of glow FX and varnish…
Imperial Knights – House Corvus Twins in Manufactorum
Parts: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Imperial Knights – House Corvus Twins in manufactorum pt12. "Weather ’tis nobler in the mind…"
Battle damage and weathering is the next step and I’m painting this on in some fashion that pretends to be random/natural but is probably not random/un-natural. But it’s the way I’ve done it on all the Knights so at least it’s consistent.
Lots more still to do but this was a big milestone as the damage requires effort, control, patience and actual creative artistry. The upcoming verdigris and glow effects actually require less skill but they’re the final hurdles… except for all the weapons that still need doing!
Anyway, it’s done and we can’t thank Sarah [the Radiologist], Dr Thorpe and all the other staff at Clatterbridge enough for their excellent support and care. We’ll be following all our treatment up at Alder Hey again with Dr Howell, who was in last weeks episode of Hospital, available on the iPlayer for the next 2 months. You’ll also get to see Miss Pettorini, who did the amazing brain surgery on Oscar, also do amazing work on children’s spines. Go check it out these people are awesome.
Now, back to some sort of normality…
Imperial Knights – House Corvus Twins in Manufactorum
Parts: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |