Dark Angels – Deathwing Land Raider Redeemer
Afternoon #warmongers I’ve been #paintingwarhammer Dark Angel Deathwing Land Raider Redeemer. I keep chipping away at all these different projects – a little here, a little there. If we go back to the middle of April we’ll see a rather anemic looking tank that I was steadfastly trying to hang onto the original bone colour. But I don’t paint that way and I saw this video by Artis Opus showing how to paint a Rhino and said to myself – “why yes, that’s how I should approach the Land Raider”
I’m still highly wary of the next step, but this is a much more comfortable starting point. I need to not think to hard about it as it doesn’t matter in the long run. I just wanted a painted tank, it doesn’t need to be perfect so just need to crack on with it!
Dark Angels – Deathwing Land Raider Redeemer
Afternoon #warmongers I’ve been #paintingwarhammer Dark Angel Deathwing Land Raider Redeemer [what a mouthful] and it’s a mess, but I think that’s what I was going for. I cranked out the dark umber art acrylic and stippled it into all the crevices. I think I know what I’m doing and will able to employ the same technique of stippling to get texture on it without the need for line highlights, although I will probably do some extreme line highlights but the texture will mean they don’t have to be perfect – at least that’s the theory.
It’s an odd one and I keep nibbling away at it so once again, when I focus on it specifically I might be in a place where I’ve either resolved all the questions I have about the scheme and approach or I’ve reached a point where I can just get it done without worrying.
Dark Angels – Deathwing Land Raider Redeemer
Afternoon #warmongers and I am #paintingwarhammer Dark Angel Deathwing Land Raider Redeemer [what a mouthful]. I got this in a trade a few years back, I think it had been a Blood Angel ride but had been undercoated with the bone spray. It’s been sat on the shelf for years [nearly 5] and it just started to annoy me
Deathwatch/wing – Librarianism To Done!
I had the opportunity to catch up with some of my To Done! pics. Again a mixed bag of success on the photography, I’ve received some helpful comments, but if I’m going to rush through the picture taking process so I can get back to actually painting the figures then I have to be accept the results I get!
Job done, so I gets me the Great Big Gamboge Stamp of Approval. More to come as I finish writing up some of my other successes so far this season.
1500pts battle report – Dark Angels v Necrons – game 3
Who do I get drawn against for game 3? Only Ben and his implacable Necrons! It’s over a week since Birthday Bash, I’m still playing catch-up so as usual my recollection of the game will be very sketchy.
The low down:
- One of the Maelstrom missions – 3 cards per turn
- Hammer and Anvil
- Warlord Trait – 3 enemy Units take pinning tests
- I set up second and failed to seize the initiative
- No night fighting.
Necrons triumphant yet again but no bother, we had a great day and a good laugh. We were both exhausted at the end, made me realise I do not look forward to another weekend tournament if I feel like this after one day! Three great game with three great people.
I have some pics of the best army nominees to share and wrap up next…
1500pts battle report – Dark Angels v Space Marines – game 2
Doogie Doyle was my game 2.
The low down:
- One of the Maelstrom missions – 3 cards per turn
- Dawn of War
- Warlord Trait – Move through cover and Stealth Ruins
- I set up second and seized the initiative
- No night fighting.
His list had some similarities to mine, think it was an Imperial Fists faction with bikes, two units of scouts, two Whirlwinds, three Rapier Quad Guns, a Thnderfire Cannon and a bunch of bikes including a Chapter Master with all manner of upgrades and bonuses
So, one win, one loss, who have I got for game 3…?
1500pts battle report – Dark Angels v Dark Angels – game 1
First game and I’m drawn against Hendrik from Germany. We’ve met at previous Blog Wars [where I played against his friend Tobias] and Double Trouble [where I faced his brother Kai-Uwe]. This was such a nice pairing as I’d really appreciated Hendrik’s support of the event and travelling all the way. Of course given recent GW news we entered into some good natured banter about who was the loyalist Dark Angels and who were obviously more loyalist 😉 He had a slight advantage bringing Azrael, he is their Chapter Master afterall, but I pointed out he could just as easily have been Cyper or an Alpha Legion guy in disguise. He did also bring a Deredeo dreadnought with Missile Launcher, a Land Raider Helios, two Razorbacks with tactical Squads, Azreal and Command Squad retinue in a pod and a Nephilim Jetfigther. So my air superiority was well and truly lost!
The low down:
- One of the Maelstrom missions – 3 cards per turn
- Vanguard Strike
- Warlord Trait – Warlord and 3 Units get Infiltrate
- Liam got a Maelstrom Warlord Trait that allowed him to discard even the numbered objectives
- I set up second and failed to seize the initiative
- No night fighting.
The best thing about this game was that Hendrik, from the off, was not treating it like a competition. PeteB had said a number of times it should be like a Tuesday night round at your mates and this what it was. I think Hendrik realised his force was a little unconventional and I was inexperienced with the Dark Angels [which probably means they were too young for them to be Heretics 😉 So he was giving me advice about deployment and tactics. With my extra infiltrating units I deployed quite far forwards.
That also means, I believe this is the first time I’ve ever won game 1 of a tournament! Anyway, what matter is it was a good game and we invited Hendrik to the local curry house that night rather than leave him on his own. Birthday Bash really did it’s job well!
Armies on Parade board 2016
I have in my 18 draft blog posts one article about Armies on Parade that has been completed for nearly a year and I still can’t decide if I want to post it. But I have decided that I may feel differently about the situation after tomorrow, so instead I thought I’d share my test layout for my board.
So there we go, if you’re parading tomorrow I hope you have a good one, all the best.
1500pts battle report – Dark Angels/Knight v Tau
Liam and I haven’t had a battle since Throne of Skulls, we never even finished that properly thanks to the early closing at Warhammer World. It’s odd really as he lives only about 20 minutes away from the train station I get to work so as I’m half way there anyway I just take my stuff and go straight from work, he even made me tea – spaghetti and meatballs which was pretty awesome.
The low down:
- One of the Maelstrom missions – 3 cards per turn cannot discard numbered objectives, opponent can ‘steal’ them from you.
- Dawn of War
- Warlord Trait – +1 to Seize the Initiative, re-roll reserves
- Liam got a Maelstrom Warlord Trait that allowed him to discard even the numbered objectives
- I lost deployment and set up second but seized the initiative without need to use my Warlord Trait!
- No night fighting.
Initial deployment
Liam came unstuck, as battlescribe no longer gave him an option to take his Skyshield, of course a big ruined tower works exactly the same, near enough although my Dark Angels were the focus of a lot of scorn when they used cover 😉 .
This gave Liam D3 VPs for taking down a big walker, he got 2 VPs on the roll. He also gained a VP for holding objective 1.
Before I look at any of my actions Liam was adamant that the battle report made something very clear – his dice rolling was appalling. Mine was ridiculously lucky but his was atrocious in his eyes and wanted everyone to know how bad it was. That said let look at how he beat me 7 VPs to 15!!! 😉
Bottom line I screwed up with the Lancer, I should have charged the Fire Warriors. Hindsight is always 20:20 and to be fair I did not realise the XV-109 could be so devastating, or in fact remember it was coming on!. Rergardless that exposed back is quite the weakness for the Lancer so I must remember that in future.
I was also impressed by the bikes and I’m looking forward to adding some more, they’d have definitely been more effective than the Deathwing. Another 8 bike would have been more shooty, more board control and more target saturation. I need to get more bikes done. I never imagined my Dark Angels being Ravenwing heavy but they are seriously effective [as has been observed by many] and playing with them I can see the appeal and if I can get to grips with how to use them I think I could really enjoy the fast hitting nature of bikes.
Anyway, it was a great game, one I casually threw away but I still see these as learning experiences so I’ll try to be more aggressive next time with what I have at my disposal.