1250pt battle report – nids Vs Dark Angels
|
- Crusade (5 objectives – at the base of the defence cannon tower and between the two rock formations in the first pic, in the second pic in the middle rock formation, behind the tower and in the ruins in Gonders Deployment Zone ).
- Hammer and Anvil
- I lost deployment, but eventually stole the initiative
- Once again I put the Stealers out on a limb and infiltrated them out of sight behind the rock formation, although scouting Ravenwing decided to take an interest in them
The Ravewing are also slaughtered with the Trygon only managing to despatch the last biker after the Broodlord and Hormagaunts are done. he did take a wound or two in the process and the consolidation put the Hormagaunts in the sights of the Bridal squad who managed to take down one unit at least.
To Done – BloodBowl Skaven 4
BloodBowl Skaven 3 – all your base…
- White – thrower
- Yellow – catcher
- Red – Blitzer
- Green – Blocker
- Grey – Linesman
‘Mind the gap’ – what to do when your slot doesn’t fill a ‘slotta base!’
‘nids part 66 – Monstrous Devourers
www.waylandgames.co.uk/games-workshop/warhammer-40k/tyranids/tyranid-hive-tyrant-/-the-swarmlord/prod_15818.html |
http://trollapan.blogspot.co.uk |
THE_ARCH1TECT’s photostream |
http://skanwy.blogspot.co.uk |
http://skanwy.blogspot.co.uk/2012_11_01_archive.html |
http://thetyranidhive.proboards.com/index.cgi?board=converting&action=display&thread=21672 |
http://www.dakkadakka.com/dakkaforum/posts/list/432879.page |
http://bluetablepainting.blogspot.co.uk/2008/09/twin-linked-devourer.html |
Dark Angels Codex and ‘List maker’
Jay Adan’s take on Interrogator Chaplain Seraphicus |
FAQ looky – New FAQ’s
So new FAQ’s came out yesterday and for Tyranids there was very little pink to get excited about boiling down to just:
Page 54 – Mycetic Spore, Transport Spore.
Change the second paragraph to read “A Mycetic Spore can carry a single unit of up to 20 infantry models or a single monstrous creature within its armoured shell. Once a Mycetic Spore has landed, all creatures within must immediately deploy – place the unit such that every model is wholly within 6″ of the Mycetic Spore. If any models cannot be deployed because of impassable terrain or enemy models within 1″, those models are destroyed. A unit that Deep Strikes via a Mycetic Spore cannot move or assault in the same turn it arrives but may shoot or run.”.
For some reason I immediately thought of the advantage to my Devgaunts despite not using them with the Spore Pod for quite a while. Face/palm later I’m realising just how much this impacts the Doom and how he’s going to be much easier to position to maximise his leeching potential. Still no carsharing though
And still no repeal for the Broodlord Psychic rerolls
WHY?! |
More importantly has my much hoped for Quad Gun mad it into the FAQ’s as per this comment from the Warhammer World team:
Erm, the answer is NO, so back in the box quad gun:
Meanwhile in the rulebook FAQ:
Q: If an attack with the Rending special rule rolls a 6 for their Armour Penetration roll against a vehicle and subsequently scores a Penetrating Hit, does that hit count as being AP2 as it would if the attack rolled a 6 To Wound? (p41)
A: No.
So Genestealers have been declawed. In fairness I can see the rules do in fact read this way, it just infers that as wounding infantry is equivalent to AP2 therefore a penetrating ‘rend’ would confer the AP2 +1 modifier to the damage roll. I’m obviously a bit miffed but lets face hit how many AP2 weapons are there? What is the point of having a AP2 modifier to the damage chart if you’re going to only have a few opportunities to do damage. Anyway, time to re-think the old Stealers again. I think they’re going to do even less now with only their Broodlord psyker unlocking potential.
Obviously there was all sorts of Vector Strike issues and only figures in weapon range being able to be wounded by the wound pool, which I kind of felt was the correct way it should be anyway. Every time I’d come to take figures off it was a double take moment of should they be wounded or not. I’m sure it’ll actually impact me more than I realise but I can live with it.
Anyway c’est la vie!
1500pt battle report – nids Vs Grey Knights
|
PeteB, had Coteaz with some Guard in a Chimera, a Rhino with some Heavy Weapon Servitors two squads in Power Armour, A nemesis Dreadknight and a Storm Raven with another unit inside. The Mission was Big Guns Never Tire with Hammer and Anvil setup on a 5′ x 4′ board [he knows he bought 8 of those 2′ x 2′ sheets but could only find 5 so split one]. 5 objectives, one each in our Deployment Zones – the back of the ruins top left, behind Defence Line top right, first floor balcony of ruins bottom left, between woods and ruins bottom right and the black escape hatch middle right. PeteB set up first but I won the initiative and elected to go first [?!]
but then suffer the consequences of standing too close to the Doom. Meanwhile the Dreadknight finally succumbs to the combat/Doom and I gain a VP for a heavy Support kill.